Friday, March 25, 2011

q1 wk 11

This is my final entry in the journal I have been keeping since day one. I don't even know the date anymore it seems to be one continuous day, starting and ending with work. I've been struggling with details on some of my work in areas involving texture and uv's . It doesn't seem to make sense at times. I swear I've cut and changed theses models uv's perfect every time, but later find myself making small adjustments. Sometimes I've missed entire cuts that should have been obvious. I'm catching them, but it makes my work need replacement. which sets me back even further. I managed to get my coding done in 3dscripting, and the projects purpose was two fold. One was for that class, but the other more sinister, was for prototyping. I feel like I'm in need of classes that I should have had, nay I know I should have had. I am here now however, and I cannot allow any failure. This trek has been enlightening to say the least. I only hope to make this vision my classmates and I share come together in the next few weeks as we near our deadline. So far it has gone swimmingly. Could this project outshine my team productions? I fear it already has. while our textures are not many, they are almost complete, which is a far cry better than what can be said for team productions. I linger to long on the subject though. Whats next will be artificial intelligence of a fierce sort. I beg the question of "how?" far too oft. I feel it is coming together though, in places quickly, and sometimes far slower. It is good at times, for I have created a successful version of avoidance, even though primitive. That is all I will say for these last few weeks. I hope my next quarter will go well, I trust in my team for they are talented.

Friday, March 11, 2011

Q1 week 8

No matter how zealous I could be the lack of knowledge has been a massive disruption. I've attempted unwrapping my meshs for the last two weeks, there is no helping it. I will have to sit down with some one who can help me as all the tutorials I've looked over have been little help. I need to learn unwrapping as it is impracticle to continue my studies with out it. On the flip side I've been making leaps and bounds in coding. I've modeled out a cannon and the horizon ship for our game. These are the models that are in need of unwrapping, and then texturing, which I fear will also be a problem. I cannot allow myself to be a hinderance anymore then the two week delay in unwrapping. I need to have someone assist me on this subject, either an outside source or someone on the team that has time.